Free Tool
Find out what any influencer should charge
Calculate Rate Now
All Guides Calculate Rate
ItsFunneh
🇨🇦 Gaming Verified

ItsFunneh

Kat La · Since 2011 · Canadian

10.2M
Total Reach
7%
Engagement Rate
$40K+/mo
Est. Earnings
2011
Active Since

Who Is ItsFunneh?

ItsFunneh -- Kat La -- is the British Columbia, Canada-born creator who built 9 million YouTube subscribers as the center of the KREW, a five-sibling family gaming channel whose Canadian-Vietnamese identity and genuine sibling chemistry give their content an authenticity that no assembled creator group can manufacture. Born on October 31, 1995, she creates gaming content alongside her four siblings: Gold (Betty), Rainbow (Wenny), Lunar (Allen), and Draco (Julie La). Active since 2011, the KREW established the family gaming channel format in the Roblox and Minecraft categories before that format had developed commercial infrastructure, which means their audience loyalty was built on genuine personality and content quality rather than the algorithmic amplification and professional production that later family gaming entrants enjoyed from the start.[1]

The KREW's viewer relationship is structurally different from solo-creator channels. Audiences do not just follow ItsFunneh -- they follow five interconnected personalities whose sibling history generates the layered teasing, inside references, and protective loyalty that years of real family life produce. This multi-personality investment creates the parasocial bond depth that explains subscriber retention across years and multiple gaming platform shifts: viewers don't leave when a game stops trending because the draw was never the game itself.

Origin: British Columbia and the KREW Format

The La family grew up in British Columbia, whose Lower Mainland and Greater Vancouver region is home to one of Canada's most concentrated Vietnamese-Canadian communities -- particularly in Richmond, BC. This cultural environment gives the KREW's on-screen dynamic its specific warmth: the Vietnamese family culture's emphasis on close sibling bonds, collective loyalty, and affectionate ribbing is not performed for the camera but visible in the organic way the five La siblings interact during gameplay. When ItsFunneh and her siblings launched their channel in 2011, they were building during the pre-commercial era of gaming YouTube when the category had no established brand deal market, no professional production standard, and no template for what a family gaming channel should look like. The format they developed -- five siblings playing the same game simultaneously, commentary overlapping and interrupting, the competitive gaming banter coexisting with genuine concern whenever a sibling struggles -- emerged from who they actually are rather than from content strategy. That authenticity gap between the KREW and later family gaming channel imitators is measurable in the engagement metrics: their sub-to-engagement ratios reflect audiences who consistently return rather than passive subscribers who clicked once.[2]

The British Columbia origin matters practically as well. Canada's western province produces a digital content culture that is less influenced by the Hollywood entertainment industry framework that American family channels often reflect -- more grounded, less celebrity-aspirational, which aligns naturally with the KREW's accessible family-next-door identity that their young audience finds approachable rather than aspirational in the celebrity sense.

Roblox, Minecraft, and Family Gaming Content Architecture

The KREW's primary game focus on Roblox and Minecraft is not accidental -- both games have specific characteristics that make them optimal for the family-gaming-channel content format. Roblox's modular game structure means the five siblings can play dozens of different game types within a single platform, giving their channel content variety without requiring platform pivots that could lose audience segments loyal to specific content. Minecraft's construction-and-survival mechanics generate the creative decision-making and survival emergencies that produce the most entertaining sibling reaction content: the moment when a sibling makes a construction choice others disagree with, or when one sibling fails to warn another about an approaching threat, are the specific game-generated comedy beats that the KREW's dynamic amplifies with genuine personality rather than performed reaction.[3]

Their content's family-safe positioning is not a content strategy constraint but a natural outcome of who is making it: a genuine family with shared parental values and genuine care for their audience's wellbeing produces clean content without the effort that creators performing family-safety must sustain. This distinction is commercially significant because it is detectable by parents who watch alongside their children -- the KREW's content reads as genuinely appropriate rather than carefully edited, which is why the KREW's brand deal portfolio accesses toy, educational technology, and household consumer goods brands that adults control the purchasing of, not just the 10-year-old viewer themselves.

Career Timeline

24
2024
9M Subscribers + KREW Family Gaming Standard. 9M YouTube subscribers. Five-sibling KREW format. Roblox and Minecraft content. Brand deals at family gaming creator premier tier. The La siblings' Canadian-Vietnamese identity and genuine family chemistry sustain the content standard that 9M subscribers validated as the family gaming YouTube category's authentic benchmark.
18
2018
5M+ Subscribers + Roblox Content Peak. 5M+ subscribers. Roblox gaming content peak. KREW family brand commercially established. Brand deal market entry. Roblox platform growth and KREW family chemistry combined to anchor the channel as the authentic Canadian family gaming YouTube standard.
11
2011
YouTube Launch — British Columbia. KREW Family Gaming. ItsFunneh and KREW YouTube launch. British Columbia, Canada. Five La siblings. Roblox and Minecraft. Pre-family-gaming-commercial era. The 2011 British Columbia entry whose genuine sibling dynamic the entire subsequent commercial family gaming category has attempted to replicate.

Brand Deals and Family Gaming Creator Economics

ItsFunneh's estimated brand deal rate of $25,000--$80,000 per placement reflects 9 million YouTube subscribers in the kids and family gaming audience with the significant ensemble multiplier that the KREW's five-sibling presence creates. Gaming hardware brands, Roblox-adjacent game publishers, toy and entertainment brands targeting child household purchasing, family-safe consumer goods, and educational technology companies targeting the engaged young learner demographic all access her platform for the specific audience that genuine family gaming content self-selects: households where parents actively allow KREW content because they trust the family whose values they have observed across years of content. The KREW's five-creator presence also means that brand deals can optionally be amplified across all five siblings' channels simultaneously, creating a multi-channel family package that multiplies household reach above what ItsFunneh's primary channel alone provides. For gaming content creator rate benchmarks, see our gaming influencer pricing guide and YouTube influencer pricing guide.

What Makes the KREW Commercially Unique

The KREW's commercial differentiation from solo gaming creators at equivalent subscriber counts is the household reach multiplication that genuine parent approval provides. A child who watches ItsFunneh is typically doing so with their parent's knowledge and active approval -- which means the brand impression reaches both the child (the primary viewer) and the parent (the household purchasing decision-maker) simultaneously. This co-viewing dynamic inflates the effective CPM above what the subscriber count alone implies, because the parent who watches the KREW alongside their child is the same person deciding whether to purchase the household brand that KREW integrates. For family gaming category benchmarks, see our YouTube influencer pricing guide and celebrity pricing breakdown.

Related Creators

DenisDaily's Canadian Roblox creator presence and ItsFunneh's Canadian KREW Roblox gaming content both represent the Canadian gaming YouTube category's family-safe Roblox content leadership: Denis Kopotun building the individual creator standard, the KREW building the family ensemble standard -- both demonstrating that Canada has produced Roblox gaming YouTube's most authentically family-safe creators, whose content positioning gives their channels the parent-approved viewership access that American gaming creators without their explicit family-safety positioning cannot match at equivalent scale. Flamingo's comedic older-teen Roblox content and ItsFunneh's younger-demographic family Roblox content represent the two primary Roblox YouTube audience segments: Albert Aretz serving the older Roblox player who finds his ironic humor resonant, Kat La serving the younger family gaming demographic whose aspiration is playing together with people they like -- both demonstrating that the Roblox platform sustains multiple distinct creator content styles simultaneously because the platform itself hosts so many distinct game types and player age ranges.

Sources

  1. 1 Tubefilter -- ItsFunneh and the KREW: How British Columbia's La Siblings Built the Family Gaming YouTube Standard (2020)
  2. 2 Forbes -- Canadian Family Gaming Creator Economy: ItsFunneh and Why Canada's Roblox YouTube Creators Lead the Family-Safe Gaming Category (2021)
  3. 3 Variety -- The KREW Family Gaming Brand and Why Authentic Sibling Dynamics Generate the Viewer Loyalty That Business-Assembled Creator Groups Cannot Replicate (2022)

Platform Statistics

Youtube @ItsFunneh
9M
Followers · 20M/mo views
View Profile ↗
X / Twitter @ItsFunneh
1.2M
Followers
View Profile ↗

More Videos

Newest Video

Channel Growth History

Year YouTube Subscribers Monthly Views Est. Annual Earnings
2026 9M 20M $480K – $1.7M
2020 7M 25M $600K – $2.0M
2016 1M 15M $96K – $336K

Data sourced from Social Blade & public estimates. Updated annually.

Estimated Sponsorship Rates

Market estimates — actual rates vary by deal structure & exclusivity

YouTube Dedicated Video $50K – $150K

Brand Deals & Sponsorships

BrandYearDeal TypeSource
Roblox 2019 Official Partnership Creator Disclosure
G-Fuel 2021 Brand Ambassador Creator Disclosure

Frequently Asked Questions

ItsFunneh's real name is Kat La.

ItsFunneh was born on October 31, 1995, and is 30 years old as of 2026.

ItsFunneh's net worth is estimated at $6 million, based on platform ad revenue, brand partnerships, merchandise, and business ventures. This is an estimate — exact figures are not publicly disclosed.

ItsFunneh is Canadian, born in British Columbia, Canada.

ItsFunneh — Official Social Media & Links

All accounts below are the verified official profiles for ItsFunneh. Follower counts are approximate and updated periodically.

Sponsorship Rates & Booking

Estimated net worth: $6 million. This figure is derived from YouTube ad revenue, brand deal income, equity stakes in business ventures, and merchandise sales. All figures are estimates based on publicly available data and industry benchmarks.
Based on publicly reported deals and industry benchmarks, a dedicated YouTube video integration is estimated at $0–$0, while Instagram posts are typically in the $0–$0 range. Actual rates depend on deal structure, exclusivity, and usage rights.
ItsFunneh's real name is Kat La. Born on October 31, 1995 in British Columbia, Canada.
ItsFunneh's combined reach across all platforms is approximately 10.2M:
  • Youtube: 9M followers
  • Twitter: 1.2M followers
ItsFunneh is managed by Independent. For sponsorship and brand partnership inquiries, contact the management agency directly.