Who Is Favij?
Favij is Lorenzo Ostuni — the Italian gaming YouTuber who built 6.2 million subscribers to become Italy's most-subscribed gaming creator by establishing a Minecraft, horror gaming, and challenge content format that defined a generation of Italian online entertainment for the country's young gaming audience. Born March 17, 1996, in Turin, Italy, he launched his channel in 2012 at age 16, entering Italian YouTube at a moment when the domestic gaming content category was essentially nonexistent — the gaming creator economy was American and British, in English, and Italian young gamers were consuming international content without Italian-language alternatives that addressed their cultural context. His channel filled that gap with the specific accessibility and energy of a teenager who was genuinely excited about the same games his audience was playing, delivered in Italian with the natural communication style that a 16-year-old brings to his own gaming experience rather than the more polished delivery of older creators performing entertainment for younger audiences.
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What his audience — which grew up watching Favij and constitutes a generation of Italian gaming culture's formative online experience — identifies as the quality that built their loyalty is the authenticity of the original connection: they encountered his channel at a time when it was a teenager making videos about games he loved, in Italian, and the parasocial relationship formed during that authentic period sustained through the channel's evolution into more professionally produced content. That foundation is what 6.2 million subscribers reflects in a country where the total gaming YouTube audience is orders of magnitude smaller than the US or UK markets.
Origins: Turin, 2012 & Building Italian Gaming YouTube
Lorenzo Ostuni launched his Favij channel in 2012, at 16, from Turin — Italy's automotive and industrial capital, without a YouTube gaming creator ecosystem to speak of in Italian. His early Minecraft content — playing in Italian with the natural commentary of a teenager genuinely figuring out what to say while playing — found an audience through the search behavior of Italian teenagers looking for Italian-language Minecraft content and encountering essentially nothing comparable. The structural opportunity was the same that drove Prajakta Koli's growth in India and CA Rachana Ranade's growth in Indian finance: a YouTube algorithm that could theoretically serve any content to any user, but a domestic audience that wanted culturally and linguistically appropriate content that the English-dominant creator economy wasn't producing. His Minecraft content transitioned into horror gaming — playing survival horror games with genuine reactions to their scares — and the combination gave him two complementary audiences: viewers who liked his building and adventure content, and viewers who specifically wanted Italian-language horror game reactions. The transition demonstrated the content range that his authentic on-camera personality could sustain: whatever game he played became Favij content rather than requiring him to maintain a narrow format identity.[1]
Samsung Partnership, Italian Creator Market & 6.2M Subscribers
Favij's trajectory from Italian teenager making Minecraft videos to Italy's most-subscribed gaming creator reflects what happens when a genuine market gap is filled by an authentic creator before commercial investment identifies the opportunity. By the time Italian companies were ready to invest in gaming creator marketing, Favij had already built the category's dominant channel. His Samsung brand deal — a major technology partnership for the Italian gaming creator market — reflects the specific commercial logic: a Samsung mobile or gaming peripheral campaign targeting Italian young adults has no domestic gaming creator alternative at anywhere near his subscriber scale. Amazon Prime Gaming's partnership reflects the gaming platform's standard creator program investments in market-leading gaming channels across European markets, and the Raid Shadow Legends integration, standard across the gaming creator category internationally, positioned the mobile gaming title with an Italian audience that matched its target demographic precisely. His 4.8% engagement rate at 6.2 million subscribers indicates retained audience quality from his 2012 foundation — viewers whose engagement reflects a decade-long relationship rather than recently acquired subscriptions from viral discovery.[2]
Career Timeline
Brand Deals & Italian Gaming Creator Economics
Favij's estimated brand deal rate is $20,000–$55,000 per YouTube video, reflecting 6.2 million YouTube subscribers in the Italian young adult gaming demographic — a market whose total commercial scale is smaller than the US or UK gaming creator market but whose concentration in a single dominant domestic creator makes his reach within Italy nearly uncontestable. Samsung (confirmed), Amazon Prime Gaming (confirmed), and Raid Shadow Legends (confirmed) represent the technology, gaming platform, and mobile gaming categories whose Italian marketing investment flows primarily through Favij by default — the absence of Italian competitors at his scale means brands targeting Italian gaming audiences through creator marketing have essentially one choice at this subscriber level. His Instagram 2.1M and TikTok 1.4M provide cross-platform reach for campaigns that require social media amplification alongside YouTube placements. For European gaming creator and Italian market rate benchmarks, see our influencer pricing guide and brand deal negotiation guide.
Related Creators
Skeppy's Minecraft challenge and trolling content and Favij's Minecraft gaming content both built major audiences through the same game during the same approximate period — both starting Minecraft YouTube content around 2012–2014 when the game's YouTube category was at its most expansive — but in entirely different market contexts: Skeppy competing in the English-language global Minecraft YouTube market, Favij building the Italian-language version in a market with essentially no domestic competition. Both demonstrate that Minecraft's creative flexibility as content subject matter could sustain 6 million subscriber channels built on very different specific formats (trolling vs. horror reactions vs. construction), and that the game's content longevity reflected its design depth rather than its novelty. CA Rachana Ranade's Indian financial education channel and Favij's Italian gaming channel share the structural reality of national market first-movers: both built dominant positions in their respective language markets before commercial investment identified the opportunity, and both found that category dominance in a single national YouTube market can produce commercial advantages — in brand deal rates, in institutional recognition, in audience loyalty depth — that are unavailable to later entrants regardless of content quality.
Sources
- 1 Wired Italia — Favij: Come un Teenager di Torino Ha Costruito il Gaming YouTube Italiano dal Niente (2016)
- 2 Il Post — Lorenzo Ostuni e Favij: Il Creator Torinese che Ha Definito una Generazione di Entertainment Online Italiano (2020)
Platform Statistics
Channel Growth History
| Year | YouTube Subscribers | Monthly Views | Est. Annual Earnings |
|---|---|---|---|
| 2024 | 0 | 0 | — |
| 2021 | 0 | 0 | — |
| 2018 | 0 | 0 | — |
Data sourced from Social Blade & public estimates. Updated annually.
Estimated Sponsorship Rates
Market estimates — actual rates vary by deal structure & exclusivity
Brand Deals & Sponsorships
| Brand | Year | Deal Type | Source |
|---|
Frequently Asked Questions
Favij's real name is Lorenzo Ostuni.
Favij was born on March 17, 1996, and is 30 years old as of 2026.
Favij's net worth is estimated at $4 million, based on platform ad revenue, brand partnerships, merchandise, and business ventures. This is an estimate — exact figures are not publicly disclosed.
Favij is Italian, born in Turin, Italy.
Favij — Official Social Media & Links
All accounts below are the verified official profiles for Favij. Follower counts are approximate and updated periodically.
Sponsorship Rates & Booking
- Youtube: 6.2M followers
- Instagram: 2.1M followers
- Tiktok: 1.4M followers