Who Is scarra?
scarra — whose real name is William Li — is the American former professional League of Legends player and OfflineTV co-founder whose streaming career combines genuine esports credibility with the community-building that helped establish OfflineTV as one of streaming's most significant creator collectives: a creator whose transition from professional League of Legends competitor to OfflineTV co-founder positioned him at the intersection of competitive gaming credibility and streaming community infrastructure in a way that few other streamers have occupied simultaneously. His professional League of Legends background reached Diamond+ competitive level before his streaming career developed into the primary focus, giving his content the specific game knowledge and competitive perspective that distinguishes former professional players' gaming analysis from entertainment streamers without equivalent competitive history. His co-founding of OfflineTV — the creator collective that brought together some of Twitch's most prominent personalities in a shared content creation environment — is his most significant structural contribution to the streaming ecosystem: not merely a participant in the collective but one of the architects who designed its approach and assembled the initial group whose relationships and cross-audience exposure built the collective's foundational audience. The OfflineTV model — genuine friendships between creators documented through shared content, cross-pollinated audiences, and the interpersonal chemistry that produced moments audiences invested in across multiple channels simultaneously — represented a creator collective approach whose commercial and cultural success influenced how subsequent streaming collectives structured themselves. His variety streaming content and the genuine interpersonal dynamics with other OfflineTV members that his co-founder relationships produce provide entertainment value that his audience follows across game selections rather than for any specific title, demonstrating the personality-first audience relationship that collective community positions tend to build.
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His audience's specific characteristic is the OfflineTV community-invested gaming viewer aged 16–28 whose engagement reflects genuine investment in the collective's creator relationships — a viewer whose commercial engagement reflects gaming and entertainment brand purchases that OfflineTV creator endorsements influence through community trust rather than pure reach.
Origins: USA, League of Legends Pro & OfflineTV Co-Founding
William Li's career in streaming began with professional League of Legends competitive play — the competitive credential that predates his streaming identity and that gave him both the gaming community visibility and the credibility among competitive gaming audiences that streaming careers begun without professional competitive history take longer to establish. His transition from professional player to streamer followed the path that the most successful esports-to-content transitions take: applying genuine game knowledge and competitive perspective to content rather than simply playing on stream, giving his commentary and analysis the specific authority that only someone who has competed professionally can provide from direct experience rather than spectator observation. His OfflineTV co-founding represents the career achievement whose structural impact extends furthest beyond his own audience: creating the collective infrastructure that brought together other prominent streamers in a shared environment that amplified everyone's individual growth through genuine interpersonal relationships documented publicly. The OfflineTV model's success validated a specific theory of creator collective value: that genuine friendships between streamers, when documented through shared content and cross-audience exposure, produce the kind of audience investment in creator relationships that no assembled-for-commercial-purposes collaboration content can replicate with the same authenticity. His ongoing streaming content maintains the OfflineTV community connection and the genuine variety gaming entertainment that his audience's investment in him as a personality rather than a game-specific content provider makes possible.[1]
OfflineTV Collective, League of Legends Community & Gaming Audience
scarra's audience represents the OfflineTV community and League of Legends gaming culture viewer whose investment in creator relationships and competitive gaming credibility produces above-average engagement with gaming and entertainment categories. Gaming companies and entertainment platforms targeting the 16–28 OfflineTV-invested gaming viewer represent his primary commercial categories, with his co-founder position providing community trust that individual streaming channels without equivalent collective infrastructure roles cannot match.[2]
Career Timeline
Brand Deals & OfflineTV Creator Economics
scarra's estimated brand deal rate is $6,000–$20,000 per YouTube placement, with gaming companies and entertainment platforms targeting the 16–28 OfflineTV-invested gaming viewer representing his primary commercial categories. His OfflineTV co-founder position and League of Legends pro career background provide gaming brand partnership credibility that streaming channels without equivalent collective infrastructure roles and competitive gaming history cannot offer for the audience whose trust in gaming endorsements reflects respect for genuine competitive credentials. For creator rate benchmarks, see our influencer pricing guide and brand deal negotiation guide.
Related Creators
fuslie's OfflineTV variety streaming and scarra's co-founding role both demonstrate that the streaming ecosystem's most commercially resilient creator positions are built within genuine community infrastructure — proving that the creator collective model's primary value is not the short-term cross-promotion benefit but the long-term community culture that develops when streamers with genuine interpersonal relationships build audiences who invest in the collective as a whole rather than in any single member, creating a compound loyalty that individual streaming without equivalent community infrastructure cannot replicate.
Sources
- 1 The Ringer -- From League of Legends Pro to OfflineTV Co-Founder: How scarra's Competitive Gaming Background Became the Credibility Foundation for One of Streaming's Most Influential Creator Collectives (2020)
- 2 Digiday -- The OfflineTV Creator Collective Model: Why scarra's Co-Founder Role Provides Brand Partnership Value That Individual Streaming Metrics Systematically Underestimate for Brands Seeking Genuine Gaming Community Trust (2021)
Platform Statistics
Channel Growth History
| Year | YouTube Subscribers | Monthly Views | Est. Annual Earnings |
|---|---|---|---|
| 2024 | 0 | 0 | — |
| 2020 | 0 | 0 | — |
| 2016 | 0 | 0 | — |
Data sourced from Social Blade & public estimates. Updated annually.
Estimated Sponsorship Rates
Market estimates — actual rates vary by deal structure & exclusivity
Brand Deals & Sponsorships
| Brand | Year | Deal Type | Source |
|---|
Frequently Asked Questions
scarra's real name is William Li.
scarra was born on September 2, 1992, and is 33 years old as of 2026.
scarra's net worth is estimated at $2 million, based on platform ad revenue, brand partnerships, merchandise, and business ventures. This is an estimate — exact figures are not publicly disclosed.
scarra is American, born in Los Angeles, California.
scarra — Official Social Media & Links
All accounts below are the verified official profiles for scarra. Follower counts are approximate and updated periodically.
Sponsorship Rates & Booking
- Twitch: 520K followers
- Youtube: 900K followers
- Twitter: 490K followers